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Author Topic: pulling cart animation  (Read 179 times)
vishal.cgx
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« on: March 13, 2009, 12:45:00 PM »

hi, this my first post of my animation exercise. I posted here my WIP pulling the cart.
please tellme how is it? your comments will be helpful for me improving my shot.

p.s. assume the cart is very heavy, as it is to be filled with some heavy object.


<a href="http://vimeo.com/moogaloop.swf?clip_id=3626870&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA" target="_blank">http://vimeo.com/moogaloop.swf?clip_id=3626870&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=01AAEA</a>


thanx.
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Mathias AUBRY
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« Reply #1 on: March 13, 2009, 03:20:04 PM »

very good animation... most of the time we feel that the cart is heavy!  I like the jump/fall too.

the only time I don't feel the weight of the cart is at the beginning when he pulls it the 2 first time, it seems a bit easy, maybe it should be a bit slower. Also it's a bit strange that the handle of the cart is fixed... I would see it rotate.

last thing is as the cart is heavy, it should go down faster around frame 190.

I really enjoy it! I love exercice with weight, it really shows the power of animation.  Cool

Mathas.
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vishal.cgx
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« Reply #2 on: March 13, 2009, 04:18:48 PM »

hey Mathias, very thanks for your valuable comments..
i will surely fix those issues as u mentioned above.

thanks again.
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yam
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« Reply #3 on: March 19, 2009, 05:32:01 PM »

Welldone, very entertaining piece. I realy like it, my only chritique goes to the cart, that don?t keep weight constant: it?s heavy all the way, but when it is released, at #180 it seems lighter. And if you make a pivot for the cart cable near to the cart, would improve the quality of your animation.
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Bad English, sorry!
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