how you guys, professional animators deal with the camera: it already comes ready decided from art department or it is an animator?s task?
I'm not a pro animator, but I know that in big studios the art department really responsible for the camera, since before 3d stage there is storytelling pictures, thumbnails, sketches, 2d animation, etc. so the animator needs to fit the life and entertaining animation in this scheme, but I sure that in some cases the cam is needed to be corrected and also the animator must know the staging theory and other camera stuff in order to understand why this camera placed in this way, what is the benefits in this way. So he can not just to animate, but understand the idea to develop the art director's conception. For instance, this man can hang on the wall, he's in the center of the camera view and then he looks to the bottom right and smiled (nobody know why), then the camera rolls back and... ta-dam!.. the bottle appeared in the bottom right corner, so the audience realize what he smile for. The camera is a great tool, so since you're student you can use it as you wish, but in order to develop your animation.
maybe too confident and abrupt movements to a drunk
Precisely, and there is opportunity to make it more funny to show his like a kid trying to take the pacifier
lazy copy and paste of pose keys..
I understand, but hey, you can use the timing even in the blocking like this:
key--key-key--key---key instead of
key--key--key--key--key
Hope it will help you. Keep it up!