I would like to know how to animate in maya if a character with both hands is going to grab a baseball bat. I have so many trouble with this parenting stuff...
for this one i use zvParent mel script since it allows me to parent a single object to multiple child.
which one should I do, should the wrist control follow the bat, where as i just key or animate the bat so i don't have to worry about keying the wrist control, but if do that I would have problems in getting the arc of the wrist correct.
or should i do the bat follow the one of the wrist control, in this case i animate the wrist control. but here I face another problem that the other hand wrist control needs to be grabbing this bat too... I tried by parenting it the other hand wrist control to the bat. so it goes like this: the right hand follows the bat, and the bat follows left hand. so i would just animate the left hand. but when i do this, at some time point in animation i want right hand to not grab the bat but later grab again.... it just don't do they i wan't it.... every time i change the left hand the right hand also follows while the right hand isn't grabbing the bat. I tried the melscript worldspace, but it still not working to keep the hand in place that i want.
or other methods maybe....?
Do you guys know how to do this? how do you guys do it? I saw many animation mentor students do a lot of picking object and throwing object in their animation.... anyone can share the secret how?
