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Author Topic: Maya - Andyrig 1.4.6 problem  (Read 479 times)
ar900
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« on: July 14, 2008, 09:57:07 AM »

Does anyone know how to check the arc in the wrist area of andy rig? every time i create motion trail in the wrist area it gives me error "no IkHandle1" or something....

and i notice weird things happening too while i tried to ghost the controller....

and i notice that I encounter problem with the ik arm parenting too...some times it just doesn't give me the correct position of translation or rotation when i change the parent.

anyone know the solution to this?
thanks in advance guys...
« Last Edit: July 14, 2008, 09:58:44 AM by ar900 » Logged
Mathias AUBRY
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« Reply #1 on: July 14, 2008, 10:25:25 AM »

I can't really help you with andy, I didn't use it that much.

About the ghosting in Maya, I never really used it either, I always hear that there was a lot of bug.

So I'm sorry but I can't really help you on that one!


What do you mean about the correct position of translation or rotation?
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ar900
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« Reply #2 on: July 14, 2008, 10:33:22 AM »

Well, thats all right, thanks anyway for the reply Mathias.

o, and just for anyone who have problems with tracing the arc in the wrist with andyrig, i just found this mel script called cMotionTrail and it works with the andy wrist controller. this is funny why maya motion trail doesn't work...and this mel script works....hmm...strange.... but, anyway just to let anyone know about this cool motion trail script.

for that one, i meant is that after changing the parent of the arm from andy shoulder to andy world or switch back to andy  shoulder it messes the translation position and rotation. the data number in the position x y z changes if see it in the channel editor.

Thanks for the reply.
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Mathias AUBRY
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« Reply #3 on: July 14, 2008, 10:38:18 AM »

cool for the script.

for the parenting, if when you change the parent everything stay in position, with no popping, that means that a parent might have moved to a new position to allow you to start from that new point and so it won't be the same as before.

Hope I make sense.
good succes for your animation. Looking forward to see it!  Cool
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ar900
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« Reply #4 on: July 14, 2008, 11:35:57 AM »

I guess i have to learn more about parenting... Smiley

Here I'll show you my animation one with stepped mode and linear mode, just to show you what my problem is....
in the stepped mode you could see the flow is ok, but once i change it into linear you'll see the rotation gone wild and weird.

I was wondering does anyone encounter this as well when they change from blocking to breaking down phases...

the one that i have there, is still the key poses... and i need to do the breakdown in linear mode to see how it flows.

this an animation test that I am learning...the animation and the timing is still suck... and the posing is still weak....  and isn't it very frustrating when you just want to animate but you encounter so many problems about technical difficulties and can't get the art to work.... sigh... i guess there's nothing as smooth road...hehe

Thanks Mathias for helping...
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Mathias AUBRY
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« Reply #5 on: July 14, 2008, 12:06:22 PM »

Yes, I see your probleme, and Yes, I encounter the same prob about rotation, for me my prob was that I used this rig

and so the mesh don't limit the rotation as each joint is a sphere. So I didn't pay attention to my rotation untill the linear pass.

Since that mistake, I created a script that change quicly all the key of a controller from stepped to linear. Like that at the early stage I can pose and then check quicly the linear animation and go back to the block one.
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ar900
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« Reply #6 on: July 14, 2008, 12:38:51 PM »

That is sooo true, I need to do that early on...
next time i am gonna change the rig for practice...

btw, your blog is great Mathias and while i was browsing through your old post i encounter this,

-------------

Challenge #7 CGtalk - 06
Sadly I wasn't able to finish it! But that's ok, I learned a lot about key so next time I'm sure I will do better. (when I went from the blocking pass to the spline it was kind of awfull! lol, a newby mistake!)
So what did I learn?

-Spending more time on preparation! drawing and thinking of important position but also thinking of overlapping moves. ( Keith lango Tutorials).

-Switching between stepped tangent and linear tangent more often and from the begining.

-Using some maya script to copy and paste keys, curve and movement.

--------------------

I guess now i am in that kind of situation, and switching between step and linear often during early phases will solve my problem...wow what a solution....wow... Thanks a lot Mathias...and great Blog and you got some really cool rig there... Keep up the great work on the lucien rigs.  Thanks for the help!
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