Monthly Archives: February 2012

Split-Flap display – Blender 2.62 – Final part: Texture

At last for me and maybe for you too, this is the last part of this tutorial. This part shows how to play with the UV coordinates using a script. Instead of having to move the UV coordinates of 50 … Continue reading

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Split-Flap display – rigging tutorial – Blender 2.62 – update

Blender 2.62 is released! you can download it here! As I said in the first tutorial, Script done on older version might not work on the newer version, so here is a video to show how to update our script … Continue reading

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Split-Flap display – rigging tutorial – Blender 2.61 – part 2

This time it’s part 2! and it’s a good one! In this part I’m showing how to create the animation of the screens by using a driver with an f-curve connected to 2 variables. Blender 2.61 tutorial split flap display … Continue reading

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Split-Flap display – rigging tutorial – Blender 2.61 – part 1b

Hi everyone, so here is the following part of the tutorial on How to rig a split flap display with blender 2.61, this is not part 2 yet, but it’s more part 1b. In this tutorial, I’m showing you 2 … Continue reading

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