Hi everyone,
Here is a new prop for the maya section, a fully rigged broom that you can download on this topic!

And don’t forget all the other that we already have available on this topic… you can find all of these and more!






Enjoy.
Mathias.
Hi everyone,
Here is a new prop for the maya section, a fully rigged broom that you can download on this topic!

And don’t forget all the other that we already have available on this topic… you can find all of these and more!






Enjoy.
Mathias.
Hi everyone,
I’m happy to let you know that I just release BUDY for blender 2.62 (didn’t have time to test blender 2.63)
You can download it on this topic!
here is a little animation done in blender to test BUDY and the broom.
Hope you like it!
Feel free to post your video on the forum so that I can see what you can do with budy!
Mathias.
Hi everyone,
As I said, we are going to feature a lot more blender on animation lounge, and so we just created a new topic where you will be able to download the blender files.
Here is the first one, available on this topic.
We created this new topic especially for the blender files, the other topic for free props was mostly done for maya, but most of the file there are also available as obj, so you can import them in blender but they are not going to be rigged, maybe in the future… if we see that there is the demand.
Hope you will enjoy this first one!
Mathias.
At last for me and maybe for you too, this is the last part of this tutorial. This part shows how to play with the UV coordinates using a script. Instead of having to move the UV coordinates of 50 Screens front and back, this script is going to do it for us which makes it a lot easier and faster!
Now you should be able to create a whole airport split flap display! I hope you enjoyed following this tutorial!
Blender 2.62 is released! you can download it here!
As I said in the first tutorial, Script done on older version might not work on the newer version, so here is a video to show how to update our script from blender 2.61 to blender 2.62!
Enjoy!
This time it’s part 2! and it’s a good one! In this part I’m showing how to create the animation of the screens by using a driver with an f-curve connected to 2 variables.
Just to make sure, at the end of the video I went a bit fast… to duplicate all the screen the last time, I pressed Alt+P in my text editor to run the script and that’s how I end up with the finish product!
I hope you will enjoy it!!!
In the next part we will look at the texture, using a script to help us because placing texture on 50 objects front and back is really time consuming! So keep posted!
Mathias.
Hi everyone, so here is the following part of the tutorial on How to rig a split flap display with blender 2.61, this is not part 2 yet, but it’s more part 1b.
In this tutorial, I’m showing you 2 scripts:
1 – how to delete a lot of object in a scene at once depending on their name.
2 – how to rename multiple objects in a selection by replacing some part of their actual name.
These are 2 scripts that are going to be use in the following part, but they are also very useful in a lot of ways too!
UPDATE
I updated the “delete_scree” one in the last video after and even a little bit more after, I’m going to post them here, they both work on Blender 2.61 and 2.62:
rename_object
#We will change the name of everything that is selected that contain 01 at the beginning of the name to Dup_ and also we will make sure that their data (mesh name or curve name) has also the same name with ‘_msh’ or ‘_crv’ at the end.
name_origin = '01'
name_new = 'Dup_'
for ob in bpy.context.selected_objects:
if ob.name.find(name_origin) == 0: #here ==0 is better than >=0 since we always want to change the beginning of the name in this case.
ob.name = ob.name.replace(name_origin,name_new,1) # and here the 1 is to replace only the first occurrence. It could replace the 01 of .001
ob.name = ob.name.replace('.001','')
if bpy.data.objects[ob.name].type == 'CURVE': #if it’s a curve
ob.data.name = ob.name+'_crv'
if bpy.data.objects[ob.name].type == 'MESH': #if it’s a mesh
ob.data.name = ob.name+'_msh'
delete_object
#delete all of the Axes but the Axes01
#delete all of the Screen but the Screen01
#update variables under…. which one do you want to delete? if there is several!
obj_axes = '01Axes'
obj_screen = '01Screen'
scn = bpy.data.scenes['Scene']
for ob in bpy.data.objects:
if ob.name.find(obj_axes) >= 0 and ob.name.find('Axes01') < 0:
bpy.context.scene.objects.unlink(object=ob)
bpy.data.objects.remove(ob)
if ob.name.find(obj_screen) >= 0 and ob.name.find('Screen01') < 0:
mesh = bpy.data.objects[ob.name].data.name #check the name of the data
bpy.context.scene.objects.unlink(object=ob)
bpy.data.objects.remove(ob)
if mesh!='':#if data is empty, there is nothind to delete to give but if it’s there…
bpy.data.meshes.remove(bpy.data.meshes[mesh])#then we need to delete it!
If you don’t understand the script, the video should explain them well enough to help you.
Hope you will enjoy it!
Mathias.
Hi everyone, I’m happy to post today the first video tutorial of Animation Lounge. I know, this is more a rigging tutorial, but Animation Lounge is going now to feature also rigging since it’s such an important part of 3D animation. We will also do some 2D animation.
And Why Blender?
It’s Free! do you need more reason? lol… well it’s a very good software, it does nice rendering and the tool to animate are quite good, so no one can say I don’t have any software I can use to animate now!
The two main goal of this series of tutorials are:
Also in this tutorial we are going to write different little python scripts good for blender 2.61 & 2.62, here is a list of them:
To go with this tutorial we are also selling a zip file for 5.00$ that contains the different blender 2.61 files, the initial step, the final system, the full alarm clock flap display, the different script and the textures jpg and psd. But if you don’t want it, you can recreate easily the initial step as I describe it in the tutorial.
Here are some rendering from the files in this zip file.
We are still going to add new free props on the forum, but we are also going to sell some files in order to be able to spend more time updating and working on the forum! So at the end, we hope that you will like the new Animation Lounge!
HI everyone! As you can see, Animation Lounge has a new skin. I hope you like it! In fact there is more than just a new skin. First, as you can see, we have a blog on the front page to welcome you. We are going to post tutorials, articles and some news to keep the forum alive. Second, we updated the forum to the latest version of SMF, SMF 2.0.2 so it should run smoother and have more cool features!
I’m sure there is still a lot of bugs and things to correct, so if you see something wrong, please advise us so that we can fix it asap!
Tell us what you think!